Generic placeholder for inserting MD3 models in game. Requires compilation of map geometry to be add
ed to level. If the map is compiled with Q3Map2, then ASE, 3DS, OBJ and other model formats are supp
orted.
That is, misc_models are compiled as part of the BSP geometry, not as entities. Different games use different entities for "tell the engine to load this model here dynamically", Xonotic used misc_model_static IIRC, I used misc_model_engine, etc.