bsp from quake3 and wolfenstein

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bappy

bsp from quake3 and wolfenstein

Post by bappy »

what is the best way to get the missing thing from the bsp filename(mesh3d,entity,shader...)?
- having my own implementation in my game engine and send the mesh to irrlicht
-modifing the irrlicht engine and send my work to the moderator
- waiting next release :lol:
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