The illusive "Thickness" test..
I searched it and figured that you render the object twice into two different depth buffers.
One with Polygons facing Toward the Camera (front facing) and one with Polys
facing the other direction (back facing).
Then I tried subtracting the "Back" Depths from the Front Depths.. What a mess!
(tried multiplying, averaging, adding, and eventually reversed the "minus" ops)
So I thought maybe if you have a radius around the given object which would give you Min and Max
depths for a bit of thickness which would look like the stuff on the net (the little bit there is)..
Didn't work..
![Image](http://i.imgur.com/KOb93sW.jpg)