Screenshot of the Month, November 2016 [Winner Announced!]
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Screenshot of the Month, November 2016 [Winner Announced!]
Welcome to screenshot of the month!
The Winner of November 2016 is
vectrotek - Proposed entance to the labyrinth at Knossos..
Congratulations on yet another victory Vectrotek!
The Winner of November 2016 is
vectrotek - Proposed entance to the labyrinth at Knossos..
Congratulations on yet another victory Vectrotek!
Last edited by Cube_ on Fri Dec 16, 2016 4:36 pm, edited 5 times in total.
"this is not the bottleneck you are looking for"
Re: Screenshot of the Month, November 2016 [Submissions Open
I am back!
Here is a screenshot of my "Radiosity Maker" its a deffered lighting engine capable of doing soft shadows with recycled shadoe maps, faked volumetric, SSAO, screen space reflections and more importantly after you place all your lights it will read your dynamic scene and generate the radiosity lights to do the indirect lighting. Here is screenshot which cant show all the effects but shows the lighting nicely. The deffered engine is based on entity's irrrender but with lots of additions.
Here is a screenshot of my "Radiosity Maker" its a deffered lighting engine capable of doing soft shadows with recycled shadoe maps, faked volumetric, SSAO, screen space reflections and more importantly after you place all your lights it will read your dynamic scene and generate the radiosity lights to do the indirect lighting. Here is screenshot which cant show all the effects but shows the lighting nicely. The deffered engine is based on entity's irrrender but with lots of additions.
"Irrlicht is obese"
If you want modern rendering techniques learn how to make them or go to the engine next door =p
If you want modern rendering techniques learn how to make them or go to the engine next door =p
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Re: Screenshot of the Month, November 2016 [Submissions Open
oh wow, those soft shadows are NICE - not a huge fan of the lensflare through the pillar but can't have everything, those shadows are alone worth a vote
"this is not the bottleneck you are looking for"
Re: Screenshot of the Month, November 2016 [Submissions Open
Thanks, opps i mean,I had to leave a irrlicht billboard as a flaw to prove its irrlicht
"Irrlicht is obese"
If you want modern rendering techniques learn how to make them or go to the engine next door =p
If you want modern rendering techniques learn how to make them or go to the engine next door =p
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- Posts: 1010
- Joined: Mon Oct 24, 2011 10:03 pm
- Location: 0x45 61 72 74 68 2c 20 69 6e 20 74 68 65 20 73 6f 6c 20 73 79 73 74 65 6d
Re: Screenshot of the Month, November 2016 [Submissions Open
haha - I personally don't need proof but regardless, the soft shadows are the important part
"this is not the bottleneck you are looking for"
Re: Screenshot of the Month, November 2016 [Submissions Open
omaremad.. That's neat!
Re: Screenshot of the Month, November 2016 [Submissions Open
Chess it
I'm starting an AI training
I'm starting an AI training
Re: Screenshot of the Month, November 2016 [Submissions Open
Its getting hot around here!
@cloves.. Are you implementing a chess engine in there?
@cloves.. Are you implementing a chess engine in there?
Re: Screenshot of the Month, November 2016 [Submissions Open
Proposed entance to the labyrinth at Knossos..
SSAO Parameters must be tweaked for every scene.
The problem is getting some kind of general formula for these things.
SSAO Parameters must be tweaked for every scene.
The problem is getting some kind of general formula for these things.
Re: Screenshot of the Month, November 2016 [Submissions Open
@Omaremad.. I read your bit on the SSAO in Blender..
I got the same issue! (I think it was yours)
I got the same issue! (I think it was yours)
Re: Screenshot of the Month, November 2016 [Submissions Open
I cant remember that post, the sso algortiyhms are related to delta depth values, big scenes with huge depth buffers (far values) dont get much ssao
"Irrlicht is obese"
If you want modern rendering techniques learn how to make them or go to the engine next door =p
If you want modern rendering techniques learn how to make them or go to the engine next door =p
Re: Screenshot of the Month, November 2016 [Submissions Open
Your're right. I use 24 bit RBG Packed/Unpacked depth which allowed me to
multiply the "Delta" in Depth_Compare() by a very high amount like 500.0
which seemed to stretch this "effective depth" area quite a lot. (it didn't work with 8 bit depth though)
More tests needed, but it looks cool so far. (I like your renderer!)
multiply the "Delta" in Depth_Compare() by a very high amount like 500.0
which seemed to stretch this "effective depth" area quite a lot. (it didn't work with 8 bit depth though)
More tests needed, but it looks cool so far. (I like your renderer!)
Re: Screenshot of the Month, November 2016 [Submissions Open
Yes, im work only in weekends, but i put moves and selects pieces nowVectrotek wrote:Its getting hot around here!
@cloves.. Are you implementing a chess engine in there?
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Re: Screenshot of the Month, November 2016 [Submissions Open
Closing submissions now
"this is not the bottleneck you are looking for"