Transplant Irrlicht engine on the iPhone (iOS)

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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AndySenHu
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Joined: Fri Nov 25, 2016 3:53 am

Transplant Irrlicht engine on the iPhone (iOS)

Post by AndySenHu »

What should i do transplant Irrlicht engine on the iPhone (iOS)? please give me some help. i follow the address "https://sourceforge.net/p/irrlicht/code ... es/ogl-es/" ,then genetate static library, but its too big. I do not how to deal with this matter ?it achieve at 120MB. its very big file to me. please help me to get a tiny static library. thanks!
CuteAlien
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Re: Transplant Irrlicht engine on the iPhone (iOS)

Post by CuteAlien »

Hi! First small notice - I removed your double-post and cross-post (if you have more than one and people answer then it's all over the place - always better to have a single post).

120 MB is indeed huge, not quite sure why iOS is adding so much. Biggest stuff is usually debug - so compiling with release (aka without debug information) will generally shrink libraries. You can also disable certain parst in Irrlicht by disabling defines in IrrCompileConfig.h for stuff you don't need. Thought - with that huge library I suspect it's probably not Irrlicht itself but something that got linked into it that is huge. Maybe check the command-line output on linking to see which libraries are all added there.

Unfortunately can't help too much as I don't have an OS X system for testing myself. Hope someone else has more ideas...
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