The winner has been announced
kornwaretm - naif
![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Image](https://kornwaretm.files.wordpress.com/2016/12/20161212c.jpg)
Basically cube, just imagine there are terrain inside a cube. Ray march moving againts the cube which constantly changing its height. Some other objects are sphere and cylinder, the same idea goes, a sphere that constantly change its radius. When the expected distance error meets target, means ray hits the surface. My original plan is eliminating the need for 3d volume data, to save gpu mem, also time required to upload from ram to vram.devsh wrote:what are you ray-marching?