3DS Levels
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Nope, still the same error.
I am using VS6.0.
The Quake3 level load example works fine, I can compile it with no bother. But using the code above, it wont work.
I am using VS6.0.
The Quake3 level load example works fine, I can compile it with no bother. But using the code above, it wont work.
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Thanks for your help
i got it working.
I just added another } at the very end.
I get 1 warning about a value not being returned, but it still works
Howver, my 3DS level has no textures It cant locate them. Is there a special place I have to put them?
i got it working.
I just added another } at the very end.
I get 1 warning about a value not being returned, but it still works
Howver, my 3DS level has no textures It cant locate them. Is there a special place I have to put them?
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OK according to irrlicht th etexturesload, and with lighting turned off I can usually see some of them, but when I load a 3DS sphere in with a planet texture around it, it apears white. Whats wrong?
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Re: 3DS Levels
Thanks , got it working, was just the texture file wasnt saved properly.
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Re: 3DS Levels
Wed Dec 17, 2003 5:30 am
Fri Feb 10, 2017 10:22 pm
Fri Feb 10, 2017 10:22 pm
Re: 3DS Levels
That's how you spot the time travelers :-)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: 3DS Levels
I'd suggest you using Alias Wavefront .obj instead of 3DS (use the gw::obj exporter, is the best) they aren't restricted, on load time, anyway, to 8.3 texture names, and have proper smoothing, whereas the 3DS equivalent is always flat, due to the way Autodesk handles the smoothness of the models via smoothing groups. Also, if you spread well the textures throughout the level, you may be able to load very large meshes without exceeding the 16 bit indices that most model loaders have in irr,
The 3DS support is there almost for legacy reasons, a 3D lib can't be considered as such if they can't load 3DS
*looks at the dates* Damn it! XDDDD
The 3DS support is there almost for legacy reasons, a 3D lib can't be considered as such if they can't load 3DS
*looks at the dates* Damn it! XDDDD
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt