I'm loading my scene file using the
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smgr->loadScene("myscenefile.irr");
In this case, during the scene loading (approx. 10 seconds), nothing happens, there is no interaction with the user. That is OK, there is nothing to do, interrupt the scene loading, etc...
What I would like to achieve, is to show the user that the scene loading progress is ongoing...
For example, to draw the actually loaded texture filename into the screen. Or just start a counter and each time a texture is loaded into the memory, the counter increases by one, and this 'change' is visible also on the screen.
So the user will definitely know, that something is happening...
Or what other solutions should I take into consideration?
Thank,
ibax