I found something strange in createWindow, I don't really know why that happens. I tried putting a breakpoint on line 715 in CIrrDeviceMacOSX.mm and there it said that OGLContext is not null, but the if statement at the next line (OGLContext != NULL || CreationParams.Driver == video::EDT_OPENGL) is false although OGLContext != NULL is true.MartinVee wrote:Did you get to try stepping into createWindow to see what's going on?
I tried running Blender which uses OpenGL and it crashed just like my program. But I also have a Linux virtual machine and there Irrlicht and OpenGL work just fine. What should I do to get OpenGL to work?MartinVee wrote:Also, can you confirm that other OpenGL games are working inside your virtual machine?