When Irrlicht will be ready for using under Android/iOS? I mean OpenGL ES drivers.
I've just read here in the features:
http://irrlicht.sourceforge.net/?page_id=45
For the serious mobile developer there are work-in-progress OpenGL ES drivers, which have enabled the Irrlicht community to develop iPhone, Android and Nokia Symbian ports.
I thought that OpenGL ES supporting is only in working-in-progress mode. Or maybe is it outdated information?
You can check-out the ogl-es branch in svn (https://sourceforge.net/p/irrlicht/code ... es/ogl-es/). It has drivers for OGL ES1 and ES2 (you should use ES2, the other one is not really going to be supported in the future).
There can still be troubles - escpecially on devices which we can't test (due to missing the hardware). But it has been used for a few games already.