I am just starting Irllicht and I am working through the tutorials.
However, in http://irrlicht.sourceforge.net/docu/example001.html at line :
Code: Select all
IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2");
This seems to hang the program and Windows cites a buffer overrun. If I remove that line and all relevant lines, the program runs with a window and the label being present.
I have tried the following things
a) ran getmesh on one of my own models
b) ran getmesh in tutorial 2
c) input an absolute reference to where 'sydney.md2' is located
None of these things show the respective model and the program hangs with a windows error 0xC0000005.
http://i.imgur.com/mCP74WQ.png
System details
1. Windows 7 Professional 64 bit
2. Nvidia GTX1060
3. Being Compiled in CodeBlocks.
Solutions that I will try
1. Updating graphics drivers
2. Turning off Data Execution Prevention (DEP) - Didn't work