Now I started the project windowed and used the following line to set the window size.
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IrrlichtDevice *device = createDevice(EDT_DIRECT3D9, dimension2d<u32>(800, 600),32, false, true, false, &receiver);
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IrrlichtDevice *device = createDevice(EDT_DIRECT3D9, dimension2d<u32>(800, 600),32, true, true, false, &receiver);
I had this problem with one of my old games that I didn't write, and I got windows to adjust settings so that it run without flickering.
I am just wondering if there is an irrlicht fix to stop the filckering screen in windows 10?
PS. Forgot to say I am using directx 9