game development and enjoyed that experience moreso than working with something like unity since libgdx gave me the power to do most things
how I saw fit. However using java/libgdx (from my experience) does not perform well for larger scale 3d applications.
What I'm really looking for is something similar to libgdx but compiles to native code, is more geared towards 3d development, and most importantly,
gets out of my way so that I can build my own game engine and implement my network code how I see fit, but abstracts away the intricacies of low level
graphics programming allowing me to simply load and manipulate models within 3d space (without having to create vertex buffers, complex shaders, etc).
From what I gather irrlicht provides all of these things. Am I correct?
One thing I did notice that I found odd though was irrlicht's lack of compatability with 3d formats for skeletal animation. However I did
some research and found an exporter script for blender that will generate a .b3d file. Are there any plans in the future to support a format
such as collada or fbx?
Which brings me to my next question. What are the plans for this engine moving forward? While lurking in the forums I found a thread where
it was stated that after release of version 1.9 that the repo would be moved to github? Is that correct? That would be wonderful.
Any and all replies are greatly appreciated!
Thanks
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