Added our own binary format, compression and encryption coming soon.
We made a comparison in loading a 18mb binary .x file
DEBUG:
60000ms for .x
40ms for .baw
RELEASE:
1800ms for .x
14ms for .baw
This means we are hitting the disk-read-speed bottleneck.
P.S. You can most probably rip the BAW file format mesh loader and writer out of IrrlichtBAW and make it work with irrlicht 1.8.4 (except for animations as I reworked that system for good GPU skinning).