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// ConsoleApplication3.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#ifdef _IRR_WINDOWS_
#pragma comment(lib, "Irrlicht.lib")
#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif
int main()
{
IrrlichtDevice *device = createDevice(video::EDT_SOFTWARE, dimension2d<u32>(640, 480), 16, false, false, false, 0);
if (!device)
return 1;
device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo");
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
IGUIEnvironment* guienv = device->getGUIEnvironment();
guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!",
rect<s32>(10, 10, 500, 50), true);
IAnimatedMesh* mesh = smgr->getMesh("C:/irrlicht-1.8.4/media/sydney.md2");
if (!mesh) {
device->drop();
return 1;
}
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh);
if (node) {
node->setMaterialFlag(EMF_LIGHTING, false);
node->setMD2Animation(scene::EMAT_STAND);
node->setMaterialTexture(0, driver->getTexture("C:/irrlicht-1.8.4/media/sydney.bmp"));
}
smgr->addCameraSceneNode(0, vector3df(0, 30, -40), vector3df(0, 5, 0));
while (device->run())
{
driver->beginScene(true, true, SColor(255, 100, 101, 140));
guienv->drawAll();
driver->endScene();
}
device->drop();
return 0;
}
Not sure how to proceed....