Agreed. I'm currently using .obj for static and .b3d for animated, but will probably switch to all .b3d for consistency since I'm not having issues with that format.
CuteAlien wrote:Yeah, B3D probably is better. But I would still be interested in the broken model - as it might be something which is easy to fix in Irrlicht if I just had an example for it.
I'll upload a copy of the .blend and post a link this evening. I'm also curious if this is an irrlicht issue, or blender export issue...or if I just didn't do something correctly...that's also highly probable.
CuteAlien wrote:Yeah, B3D probably is better. But I would still be interested in the broken model - as it might be something which is easy to fix in Irrlicht if I just had an example for it.
Interesting. I'll triple check all of my settings and have another go at it this evening. If it's working for you, I've gotta be missing something somewhere.