I use JACK hammer to create maps http://jack.hlfx.ru/en/
But I am stumbling across a weird problem, it seems that textures coordinates are badly computed as if I applied a x4 factor of them
Here's images describing the problem with a squared grate texture for example (but the problem appear on all textures)
In JACK Hammer, I chose to fit the texture on the surface (1 * 2 tiles)
https://prnt.sc/k6gldr
In Irrlicht, it seems multiplied by 4 (so it become 4*8 tiles, which I don't want)
https://prnt.sc/k6gl4f
In OpenArena, same problem observed, that lead me to probably a problem from JACK / Q3Map2 compiler
https://prnt.sc/k6glh0
Is there anyone using JACK Hammer Editor to create their bsp maps? How do you deal with this problem?
PS: Here is the brush definition (if it could help)
Code: Select all
{
( -16 432 32 ) ( -16 432 25 ) ( -16 272 32 ) invisible [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 128 0
( -256 272 32 ) ( -256 272 25 ) ( -256 432 32 ) invisible [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 128 0
( -16 272 32 ) ( -16 272 25 ) ( -256 272 32 ) invisible [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 128 0
( -256 432 32 ) ( -256 432 25 ) ( -16 432 32 ) invisible [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 128 0
( -256 272 32 ) ( -256 432 32 ) ( -16 272 32 ) grates/grate1 [ -0 -1 0 179.2 ] [ -1 0 0 -34.1334 ] 90 0.625 0.46875
( -256 432 25 ) ( -256 272 25 ) ( -16 432 25 ) invisible [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 128 0
}