You just have to select the root folder of Assimp in the "Where is the source code" field, you have nothing to do with the cmake files.robmar wrote:Thanks, appreciate that, I'm feeling burnt out trying to get code working that a) never could have worked, or b) lacks instructions!
I have CMake GUI, but I saw several Assimp...io CMake files, and I wasn't sure which one to load.
Check my previous screenshot, sorry the link was broken in my previous post :
https://www.dropbox.com/s/00gbslogdg68o ... e.png?dl=0
There are 2 viewer bundled with Assimp.robmar wrote:Do I need QT, I'd like to compile Assimp in 32-but X86 to start, Win10.
Is the code fot the Assimp viewer there too?
The old and main Assimp viewer is the DirectX viewer and you dont need anything special to build it except having the old DirectX 9 SDK installed.
There is a new viewer based on Qt, but it's not necessary if you have the DirectX SDK because the DirectX viewer is currently better (animations support), so if you don't have Qt, dont worry about this it's not important.
Yes, the FBX loader on IrrExt is old and incomplete.robmar wrote:You know I started off following advice on the forum, old advice, to use FBX import from IrrExt, but it didn't work at all, then I started going through the code, and it seemed incomplete! Incomplete, I´ve read the entire FBX format, IrrExt isn't just incomplete, its just a shell, doesn't even process the needed tokens, or inflate the compressed section, there is no ZLib use in it!
Its a painful way to learn and a bad waste of time, which is irreplaceable! Sorry for the rant!
This is the OLD website, try to go to the main page :robmar wrote:Have you seen this Assimp Viewer page, the downloads all point to Assimp 3.1
http://assimp.sourceforge.net/main_downloads.html
http://assimp.sourceforge.net/