I can run the file but cannot move or shoot. Could you include howtoplay instructions?
I build Irrlicht 1.8.4 from source: make sharedlib NDEBUG=1.
A small game coding example / tutorial
Re: A small game coding example / tutorial
Re-creating Irrlicht with Vulkan: http://irrlicht.sourceforge.net/forum/v ... =6&t=52404
Re: A small game coding example / tutorial
Great to hear that it runs basically.
This is from the repo's readme:
This is from the repo's readme:
You'll need a joystick to play the game. The game starts out with no enemies so you can get used to steering the cannons. Joystick button 1 fires, button 2 reloads the guns (15 seconds penalty). Pressing F9 activates the game mode which spawns a plane every 45 secs (so scan your horizon!), F10 quits game mode (same as when 'aircraft remain' is zero), F12 quits the game.
Successfully engaging a plane rewards you with 1000 points plus bonus for the distance (the further out the more points). Relevant info is shown in the top-left corner.
beer->setMotivationCallback(this);
Re: A small game coding example / tutorial
Great, thanks for the support. I'm considering to translate your tutorial for my students and community members to learn it as a first game project.
Can I translate and link back to your original post?
Can I translate and link back to your original post?
Re-creating Irrlicht with Vulkan: http://irrlicht.sourceforge.net/forum/v ... =6&t=52404
Re: A small game coding example / tutorial
Solved my problem with cAudio.
The only version that compiles on Windows with gcc/mingw "out of the box" is 2.2.0 (newer versions drive me crazy).
If i copy ALL needed dll's ( libcAudio.dll, OpenAL32.dll, wrap_oal.dll ) along FlaSim.exe, everything is fine.
The only version that compiles on Windows with gcc/mingw "out of the box" is 2.2.0 (newer versions drive me crazy).
If i copy ALL needed dll's ( libcAudio.dll, OpenAL32.dll, wrap_oal.dll ) along FlaSim.exe, everything is fine.
Re: A small game coding example / tutorial
Sure thing, reference would be great. Additionally - if you want/can - we can do it the other way round and I link to your translation or download of it.Great, thanks for the support. I'm considering to translate your tutorial for my students and community members to learn it as a first game project.
Can I translate and link back to your original post?
This is VERY useful information as I have also started to compile stuff for Windows and fail hard at cAudio. Did you, by chance, succeed to compile in 64bits?Solved my problem with cAudio.
The only version that compiles on Windows with gcc/mingw "out of the box" is 2.2.0 (newer versions drive me crazy).
If i copy ALL needed dll's ( libcAudio.dll, OpenAL32.dll, wrap_oal.dll ) along FlaSim.exe, everything is fine.
beer->setMotivationCallback(this);
Re: A small game coding example / tutorial
Not yet. I avoided 64bit until now. But this is a good reason to give it a try.
Irrlicht-64bit compiles fine - at least i have tryed that.
I will inform you here.
Irrlicht-64bit compiles fine - at least i have tryed that.
I will inform you here.
Re: A small game coding example / tutorial
if this is still of use to someone, i have just updated the blog post with a link to a precompiled windows version. check it out here.
with that said, i finally forked the dormant cAudio project, equipped it with a CMake configuration that finally builds not only x86 but 64bits as well. my fork can be found here.
cheers,
p.
with that said, i finally forked the dormant cAudio project, equipped it with a CMake configuration that finally builds not only x86 but 64bits as well. my fork can be found here.
cheers,
p.
beer->setMotivationCallback(this);
Re: A small game coding example / tutorial
https://github.com/netpipe/AgAudio here is the portable version with insource build option.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
-- https://github.com/netpipe/Luna Game Engine Status 95%