Hi guys,
If I set camera's near value to say 500
then use camera->getViewFrustum->getNearRightUp() etc to build a "Near Plane" out of 3d Lines
It seems that the actual Z-clipping starts at Z=250, not Z=500.. I can see geometry that I thought would be clipped by the near plane.
I'm not sure why it's like this
Clipping at the Near Plane?
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- Posts: 11
- Joined: Thu May 24, 2018 6:43 pm
- Location: USA
Re: Clipping at the Near Plane?
Are you on OpenGL and 1.8.4, if yes then its a bug I helped to solve CuteAlien.