I want to create a level with a similar graphical style of Realms of the Haunting (http://www.hardcoregaming101.net/realms ... -haunting/). In terms of the textures I am guessing it would need Bilinear filtering (nearest neighbour) and very low resolution. For the lighting, I am just wondering if they are baked in, or I should use a shader. Some example screenshots:
https://postimg.cc/BjP1h3Zc
https://postimg.cc/FYS7yxGT
https://postimg.cc/Z0qn7mVB
How do I get similar lighting to Realms of the Haunting
Re: How do I get similar lighting to Realms of the Haunting
My guess would be that it's using a lightmap texture. But it's possible to get same result in different ways (shader, clever tilemaps or even real dynamic spot-lights)
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