2022 flashlight / torch competition.

Competitions for Irrlicht or 3D in general.
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netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
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2022 flashlight / torch competition.

Post by netpipe »

use old or new code for making Irrlicht torch or flashlight code. winner decided at end of the year but results can be posted sooner to stimulate the competition and yeild better code.

github links welcome
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: 2022 flashlight / torch competition.

Post by netpipe »

xeffects and parallax support is welcome too.

some existing examples
https://www.youtube.com/watch?v=z9njr9jSkaY
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: 2022 flashlight / torch competition.

Post by netpipe »

one thing i would like to see from xeffects is a single step ability where it only renders when called or with a time delay like every 30 FPS
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
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