Trying to load MOHAA .BSP

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netpipe
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Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
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Re: Trying to load MOHAA .BSP

Post by netpipe »

i got it working :) Image
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-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: Trying to load MOHAA .BSP

Post by netpipe »

even modified the 21 demo from irrlicht quake3 explorer to work with it so collision detection is working now.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: Trying to load MOHAA .BSP

Post by netpipe »

it made it all the way into my game engine with irrlicht collision detection working now too.
https://github.com/netpipe/Luna MOHAA.pys file in media folder starts it
Image
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: Trying to load MOHAA .BSP

Post by netpipe »

turns out to be easier on linux than windows... not sure how to fix all the compile errors
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
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