Luna Game Engine

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netpipe
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Re: New High Tech Engino

Post by netpipe »

mohaa collision detection works for some reason need to look into that closer. also we have trees , jungle and water working now could still use a bit of integration work. if someone wants to help with irrbullet let me know.

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-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: New High Tech Engino

Post by netpipe »

irrBullet is integrated/working now aswell still early but the cubes look nice
Image
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netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
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Re: New High Tech Engino

Post by netpipe »

Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: New High Tech Engino

Post by netpipe »

taking a break from engine development for a while because its finally stable and working on crossplatform. if you feel interested in helping the project just make a fork on github and i will try to accept any useful merge commits.

wanted
makefile / jamfile / cmake
lonsome ducky 2d image drawing bug fix it makes infinite triangles that draw offscreen sometimes rerunning the app seems to fix.
better emscripten texture support sometimes its white only on some things.
Last edited by netpipe on Sat Jun 25, 2022 8:04 pm, edited 2 times in total.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: New High Tech Engino

Post by netpipe »

windows tar support is ready use "windows MINIMAL64-withtar" build option - its for loading pydata.tar otherwise python wont run on startup.
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netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
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Re: New High Tech Engino

Post by netpipe »

amazingly socket support is working and subprocess calls in python so multiplayer stuff should be easy
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netpipe
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Joined: Fri Jun 06, 2008 12:50 pm
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Re: Luna Game Engine

Post by netpipe »

correction, now its working on windows aswell... though mtar is not preserving the special permissions so the pydatawin.tar file in the GAME directory just needs to be extracted manually if you want sockets,ssl,notifications on windows. or use your codeblocks python2.7 directory that comes with it. otherwise it will still work partially for now.
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netpipe
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Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
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Re: Luna Game Engine

Post by netpipe »

looks like i got working compile on macOSX now too, its looking for game scripts so that means its nearly there and python + irrlicht are functioning.
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netpipe
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Re: Luna Game Engine

Post by netpipe »

Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
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Joined: Fri Jun 06, 2008 12:50 pm
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Re: Luna Game Engine

Post by netpipe »

https://github.com/netpipe/Luna/releases , windows version and linux version.
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netpipe
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Re: Luna Game Engine

Post by netpipe »

viewtopic.php?p=306727#p306727 raspberry pi zero 2 version -- woohoo unoptimized it gets 33 FPS it probably has 2 or 3 other cores to use yet. might need a python thread
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netpipe
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Re: Luna Game Engine

Post by netpipe »

https://www.youtube.com/watch?v=dc5cDk4HZ9s python racing game and a hovercraft version
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netpipe
Posts: 669
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
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Re: Luna Game Engine

Post by netpipe »

Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
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