Blender B3D export bone stretch bug

You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers.
No questions about C++ programming or topics which are answered in the tutorials!
Post Reply
Auradrummer
Posts: 260
Joined: Thu Apr 17, 2008 1:38 pm
Location: Brasopolis - Brazil

Blender B3D export bone stretch bug

Post by Auradrummer »

Hello guys,

After some years (depression, overloaded of job and some another things) I'm getting into Irrlicht again. I exported a mesh to b3d file format, but when I open it on Blender, the model are stretched. Someone know this issue? Like the armature have a scale factor.

Thanks a lot!
Professional Software Developer and Amateur Game Designer ;-)
amziraro
Posts: 13
Joined: Fri Jan 22, 2016 2:09 pm
Location: Australia

Re: Blender B3D export bone stretch bug

Post by amziraro »

What version of Blender and what B3D exporter are you using, I haven't exported a B3D in years, the plug-in might need updating...
Auradrummer
Posts: 260
Joined: Thu Apr 17, 2008 1:38 pm
Location: Brasopolis - Brazil

Re: Blender B3D export bone stretch bug

Post by Auradrummer »

Hi man, you're right. The 2.8 version works fine, but in 3.1 that stretch. How you export object with bones to Irrlicht. I was out for years!
Professional Software Developer and Amateur Game Designer ;-)
CuteAlien
Admin
Posts: 9734
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Re: Blender B3D export bone stretch bug

Post by CuteAlien »

Welcome back!

Probably no one tested for years. Might take a bit work to get a working toolchain for that again if it no longer works. Thought I'm not even sure we ever tested Irrlicht export to Blender via b3d.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Post Reply