Hello guys,
After some years (depression, overloaded of job and some another things) I'm getting into Irrlicht again. I exported a mesh to b3d file format, but when I open it on Blender, the model are stretched. Someone know this issue? Like the armature have a scale factor.
Thanks a lot!
Blender B3D export bone stretch bug
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- Posts: 260
- Joined: Thu Apr 17, 2008 1:38 pm
- Location: Brasopolis - Brazil
Blender B3D export bone stretch bug
Professional Software Developer and Amateur Game Designer
Re: Blender B3D export bone stretch bug
What version of Blender and what B3D exporter are you using, I haven't exported a B3D in years, the plug-in might need updating...
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- Posts: 260
- Joined: Thu Apr 17, 2008 1:38 pm
- Location: Brasopolis - Brazil
Re: Blender B3D export bone stretch bug
Hi man, you're right. The 2.8 version works fine, but in 3.1 that stretch. How you export object with bones to Irrlicht. I was out for years!
Professional Software Developer and Amateur Game Designer
Re: Blender B3D export bone stretch bug
Welcome back!
Probably no one tested for years. Might take a bit work to get a working toolchain for that again if it no longer works. Thought I'm not even sure we ever tested Irrlicht export to Blender via b3d.
Probably no one tested for years. Might take a bit work to get a working toolchain for that again if it no longer works. Thought I'm not even sure we ever tested Irrlicht export to Blender via b3d.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm