Blender to .X via Assimp

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Auradrummer
Posts: 260
Joined: Thu Apr 17, 2008 1:38 pm
Location: Brasopolis - Brazil

Blender to .X via Assimp

Post by Auradrummer »

Hello Folks,

I used Assimp to generate a .x file from an blend file and worked for the mesh. The problem is that the joints are the nodes of the blender scene, like camera, root, armature and not the bones themselves. Someone know what is going wrong?

Thanks!
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Seven
Posts: 1030
Joined: Mon Nov 14, 2005 2:03 pm

Re: Blender to .X via Assimp

Post by Seven »

I use assimp regularly with no issues. are you selecting only the model to export?
Auradrummer
Posts: 260
Joined: Thu Apr 17, 2008 1:38 pm
Location: Brasopolis - Brazil

Re: Blender to .X via Assimp

Post by Auradrummer »

How can I select it? I'm using assimp via command line.

assimp export model.blend model.x

Thanks Seven
Professional Software Developer and Amateur Game Designer ;-)
Seven
Posts: 1030
Joined: Mon Nov 14, 2005 2:03 pm

Re: Blender to .X via Assimp

Post by Seven »

i was thinking, in blender delete everything except the model you want. then export to blend file and convert with assimp.
Auradrummer
Posts: 260
Joined: Thu Apr 17, 2008 1:38 pm
Location: Brasopolis - Brazil

Re: Blender to .X via Assimp

Post by Auradrummer »

I tried this, but there are some elements cannot be deleted, like camera. So, when I exported, I got these as nodes. Maybe I should try to customize assimp...
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netpipe
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Re: Blender to .X via Assimp

Post by netpipe »

demo code would be easier to help with, i've actually been wanting a model converter from assimp for a while.
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