Assuming that a shader that I am adding using getGPU()->addHighLevelShaderMaterialFromFiles has errors in it ( which is a solid assumption on most of my shaders) how do I get the shader program errors to print out. It seems like they used to do that before but I must have changed a setting.
it seems that in COpenGLSLMaterialRenderer::createShader(GLenum shaderType, const char* shader) it should be logging the error but it does not....
Shader compilation text
Re: Shader compilation text
sigh. never mind. ELL_DEBUG. nuff said.........