working on an editor for irrlicht

Post those lines of code you feel like sharing or find what you require for your project here; or simply use them as tutorials.
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bardmask
Posts: 6
Joined: Sun May 28, 2023 3:31 am

working on an editor for irrlicht

Post by bardmask »

wxWidgets-Irrlicht-Editor

irrlicht editor using wxwidgets similar to irredit

I'm new to all of this so I know the code is horrendous and the upload isn't organized but its simple enough to put together. i compiled both irrlicht and wxWidgets from source.

the current (barely) "working" features are:

- scene window with grid using the terrible built in maya camera(too sensitive and unusual key-binds, unity ruined me)

- hierarchy window that shows all nodes in scene except for cameras, no custom icons for them yet.

- toolbar that allows you to instantiate basic meshes like cube, cylinder, sphere, plane

this is a messy mash up of wxwidgets aui sample project with irrlichts win32 sample.

there is a lot of dead code that doesn't do anything it barely compiles so be gentle and it may need specific file locations for some things, im sorry.

this is a hobby project to help me learn c++. I know its a big leap for a beginner, but i do have decent c# knowledge.

i know loading in a mesh file for cube and plane aren't performant vs irrlichts built in versions, but I want all meshes to be loaded the same way until i write the custom methods for the other shapes as well so i can drop all the files at the same time.

EDIT:
added the custom grid scene node suggested by CuteAlien.

re-uploaded to github, properly this time using vs.

link to github:
https://github.com/bardmask1/Irrlicht-Game-Engine
Last edited by bardmask on Sat Dec 02, 2023 2:41 am, edited 2 times in total.
CuteAlien
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Re: working on an edito for irrlicht

Post by CuteAlien »

Very careful with the version number :-)

In case you are interested, there was once a grid node posted here: viewtopic.php?p=277317
And I made a somewhat updated version of that which can be found in here: https://github.com/mzeilfelder/irr-playground-micha

Good luck with the project!
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
bardmask
Posts: 6
Joined: Sun May 28, 2023 3:31 am

Re: working on an edito for irrlicht

Post by bardmask »

CuteAlien wrote: Fri Dec 01, 2023 10:36 am Very careful with the version number :-)

In case you are interested, there was once a grid node posted here: viewtopic.php?p=277317
And I made a somewhat updated version of that which can be found in here: https://github.com/mzeilfelder/irr-playground-micha

Good luck with the project!
i seen that actually and was going to incorporate it in instead of using a mesh thank you.
bardmask
Posts: 6
Joined: Sun May 28, 2023 3:31 am

Re: working on an edito for irrlicht

Post by bardmask »

CuteAlien wrote: Fri Dec 01, 2023 10:36 am In case you are interested, there was once a grid node posted here: viewtopic.php?p=277317
And I made a somewhat updated version of that which can be found in here: https://github.com/mzeilfelder/irr-playground-micha
i just went to the github. you have a very impressive collection, i may borrow a few scripts in the future.

thank you
Noiecity
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Re: working on an editor for irrlicht

Post by Noiecity »

thanks
**
If you are looking for people with whom to develop your game, even to try functionalities, I can help you, free and in an anonymous way if necessary. You can send me a private message.

https://www.artstation.com/noiecty
**
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