I created a custom device based on SDL2. Everything is rendering just fine but it does not play the animation. It will render new frames when I manually set the frame with node->setCurrentFrame() but it is not playing the animations otherwise.
I am assuming this is some issue related to a timer but I am not sure where to check.
Animation not playing with Custom Device
Re: Animation not playing with Custom Device
I figured it out. I was missing os::Timer::tick() in device->run().