I'm working on my own engine...

Discussion about everything. New games, 3d math, development tips...
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Virion
Competition winner
Posts: 2149
Joined: Mon Dec 18, 2006 5:04 am

I'm working on my own engine...

Post by Virion »

I'm currently working on a game engine which is pretty much inspired by Irrlicht.

https://kemena3d.com

It supports:
- OpenGL 4
- Phong and PBR shaders
- Hardware skinning
- FBX, GLTF, etc. via assimp

The project is still in its early development stages. Alongside the core C++ library, an editor is also in the works. If you're interested in following the progress or getting involved, feel free to join the Discord community.

Cheers.
My company: https://kloena.com
My profile: https://zhieng.com
My co-working space: https://deskspace.info
My game engine: https://kemena3d.com
Noiecity
Posts: 383
Joined: Wed Aug 23, 2023 7:22 pm
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Re: I'm working on my own engine...

Post by Noiecity »

Awesome work, the hello world example is really similar to how irrlicht is coded, and the scripting is very similar to Unity3d
Irrlicht is love, Irrlicht is life, long live to Irrlicht
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