I'm currently working on a game engine which is pretty much inspired by Irrlicht.
https://kemena3d.com
It supports:
- OpenGL 4
- Phong and PBR shaders
- Hardware skinning
- FBX, GLTF, etc. via assimp
The project is still in its early development stages. Alongside the core C++ library, an editor is also in the works. If you're interested in following the progress or getting involved, feel free to join the Discord community.
Cheers.
I'm working on my own engine...
I'm working on my own engine...
My company: https://kloena.com
My profile: https://zhieng.com
My co-working space: https://deskspace.info
My game engine: https://kemena3d.com
My profile: https://zhieng.com
My co-working space: https://deskspace.info
My game engine: https://kemena3d.com
Re: I'm working on my own engine...
Awesome work, the hello world example is really similar to how irrlicht is coded, and the scripting is very similar to Unity3d
Irrlicht is love, Irrlicht is life, long live to Irrlicht