Getting started:
- In the 3D view, switch the mode from Object Mode to UV Face Select
- Make sure all faces are selected (by pressing A until you can see all faces outlined)
- Switch to a UV/Image Editor window (Shift-F10)
- From the Image menu, load a texture image
- Switch back to 3D view (Shift-F5)
- Make sure you have textured view turned on (so you can see what it looks like!)
- You can now press U and select a starting mapping if you want
- You can select faces by right-clicking (select multiple by holding shift)
- The UV/Image Editor window will "unwrap" the selected faces
As an added tip -- Blender makes material names with spaces in them, which can cause problems with loaders of various formats (including DirectX). The exporters should strip the spaces or rename the materials or something, but not all do (the DirectX exporter, for example). So, you're best off editing material names in Blender to not have spaces in them. You can also fix files by hand in a text editor for some formats. For example an .x file which would cause problems:
Code: Select all
...
Material Material 0 {
1.000000; 1.000000; 1.000000;1.000000;;
...