Some game effects, how can make it.

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
cmoibenlepro
Posts: 237
Joined: Thu May 27, 2004 3:18 pm
Location: Canada

Post by cmoibenlepro »

good idea ^_^
Guest

Post by Guest »

Wow thats cool. It would be neat to see some of the code :).

Nice work.
Guest

Using speech animation

Post by Guest »

I cannot see something about it in the forum. I'm sure that most of you are know HalfLife 2 :lol:

And here is the problem - How to switch face animation, when actor is token in game.

Let suppose that we have x model with appropriate animation. They are two issues:
- emulate speech animation only by sound level /db/
- using some software for true speech animation
- maybe it's possible turning speech animation by text?

I want to know your opinion about this. How this is made in commercial games at now? Any advices please.
etcaptor
Posts: 871
Joined: Fri Apr 09, 2004 10:32 pm
Location: Valhalla
Contact:

Post by etcaptor »

Sorry, it was me.
etcaptor
Posts: 871
Joined: Fri Apr 09, 2004 10:32 pm
Location: Valhalla
Contact:

Post by etcaptor »

OK, let's leave this things :lol:

Today I lost my time for some explorations and found some great but very costly tools like SpeedTree. In some web pages was wroten that SpeedTree SDK is included in Unreal engine.
And here is idea - will be very useful if we have some similar tool for Irrlicht.

Commonly in games for plants and trees are billboards used. But one simple billboard gives very flat view for the tree. It is possible creating of some treegen class for irrlicht based on billboards. I made some tests. Here is an screenshot:

Image

Interesting what techique can be used for generating of trunk and branches :?:
cmoibenlepro (unloged in)

Post by cmoibenlepro (unloged in) »

great plants! 8) It looks very good.

can you tell me how you did that? :)
etcaptor
Posts: 871
Joined: Fri Apr 09, 2004 10:32 pm
Location: Valhalla
Contact:

Post by etcaptor »

But only a part of tree. It's no problem to make few trees in game, but when must make something like forest this technique spend time.

For beginning let's suppose that we have trunk and branches. When we must creating of few billboards /Here must make some changes in Billboard class/

In this screenshot I put in scene 6-8 billboards. For one tree we can put 50 billboards for example. 50*2*3 = 300 vertex. It's acceptability. For 100 trees 30000 vertex. :wink: We can place them knowing our camera culling.

If we want our tree to view realistic, I thing that we needed of some improvement of Billboard class. For example I want some rotations of billboards with some angle. I used even AxialBillboard, but sometime leafage rotate toward camera position and I get unwanted effect.

Well, at this time - maybe 3d /not sure/ for trunk and some billboard for leaves.

Of course if we create any class for this goal, can be used animation for leaves and maybe for branches.
etcaptor
Posts: 871
Joined: Fri Apr 09, 2004 10:32 pm
Location: Valhalla
Contact:

Making characters in game

Post by etcaptor »

I'm not sure that is right place in forum. But yet, I hesitate to use some model format in my game project. I need to detach some parts of body of any character in the battle. It's no problem with md3 models, but it's possible this with X format? If my 3d developer make some skeletal model, since I know can import in Irrlicht only one mesh... right? We need to cut in battle with swords some parts of body. Please any advices how can make this. To keep animation and attach parts of body in Irrlicht.
etcaptor
Posts: 871
Joined: Fri Apr 09, 2004 10:32 pm
Location: Valhalla
Contact:

Post by etcaptor »

For fun :lol: Jim /from 3d max mastering book/ training Bogn Sao and U Sao.

I just trying to make some animation with character studio. Can say, that CS is great tool . I tried to animate some mesh with Wing Chun techniques.


Image
cartoonit
Posts: 286
Joined: Mon Nov 15, 2004 6:36 pm

Post by cartoonit »

Has he got claws??? :lol:
etcaptor
Posts: 871
Joined: Fri Apr 09, 2004 10:32 pm
Location: Valhalla
Contact:

Post by etcaptor »

:D
Post Reply