for when irrlitch 8.0 ?

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TeTo

for when irrlitch 8.0 ?

Post by TeTo »

what about irrlicht 8.0? what it will have new? extensions of Reinhard Ostermeier ? terrains? md3 loader?

someone know any about it?
eXodus
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Post by eXodus »

TeTo wrote:what about irrlicht 8.0? what it will have new? extensions of Reinhard Ostermeier ? terrains? md3 loader?
I hope this won't be the only new features of the next version...
Everyone can put together the extensions found in the forum.

I'd prefer new/better functionality with the GUI.
Jedive
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Post by Jedive »

I would like to see better Linux/OpenGL support, and a 100% finished .x loader (or better than that, a new .irr format with support for everything that IrrLicht has).
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Post by Guest »

eXodus wrote:I'd prefer new/better functionality with the GUI.
Try NX++
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Post by Magnus »

I'd like niko to review all the new loaders and addons and stuff people have made (like the smoother fps camera and the md3 loader and a whole lot of open source modifications that are really useful)and include them in 8 and the forum should get a tutorials section! :twisted:
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Post by Guest »

Everything mentioned here is implemented in NX++ (www.irlichtnx.mmdevel.de)
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Post by Magnus »

yea but official would be better, If hed take more notice of nx then this engine could be alot better
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cartoonit
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Post by cartoonit »

I don't understand what you are talking about when you say official, official relating to Irrlicht or IrrlichtNX. Surely Irrlicht is now just a base for which the IrrlichtNX++ development team work on, this seems to me quite a credible forking of an Open Source project, (yes I know Irrlicht is not licensed under the GPL). NX & this aren't specifically linked, NX now to me seems a different project, based on Niko's code.
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Post by cmoibenlepro »

check what Niko is developing now (from his blog):

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Post by MikeR »

That's looking great. :)
If it exists in the real world, it can be created in 3d

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Post by DarkWhoppy »

eXodus wrote:
TeTo wrote: I'd prefer new/better functionality with the GUI.
Me too, thats why i've been tampering with GUI widgets. But since I can't seem to recompile my own DLL for the engine, i'm having to write my own class outside of the engine. (which work perfectly fine) The other day I finished code for an ImageButton. (using a JPEG/BMP/ etc...) as a button. It acts just like IGUIButton*. I don't plan on sending in the code to Niko, I believe he know's how thats done :wink:
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Post by DarkWhoppy »

eXodus wrote: I'd prefer new/better functionality with the GUI.
Me too, thats why i've been tampering with GUI widgets. But since I can't seem to recompile my own DLL for the engine, i'm having to write my own class outside of the engine. (which work perfectly fine) The other day I finished code for an ImageButton. (using a JPEG/BMP/ etc...) as a button. It acts just like IGUIButton*. Except has a "MouseOver" image. (changes the image when the mouse touches/ is on top of the button) I don't plan on sending in the code to Niko, I believe he know's how thats done :wink:
Programmer of the Irrlicht Scene Editor:
Homepage - Forum Thread
Version 2 on its way!!
bal
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Post by bal »

I think CEGUI is compatible with Irrlicht now. Really awesome GUI-library :).
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Jedive
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Post by Jedive »

AFAIK, it is compatible with IrrLichtNX++.
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Post by afecelis »

ask not what Irrlicht can do for you but what you can do for Irrlicht in return. :D
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