TO-Maps

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
Acki

TO-Maps

Post by Acki »

Hi,
anothe question:
is it possible to load Tactical Ops maps or maybe Unreal Tournament maps (or maps from any other games that uses the Unreal engine) ???

I just whant to import the statics...

CU
DarkWhoppy
Posts: 386
Joined: Thu Sep 25, 2003 12:43 pm
Contact:

Post by DarkWhoppy »

Here're the acceptable formats...

3D Studio meshes (.3ds)
Milkshape (.ms3d)
Alias Wavefront Maya (.obj)
Quake 3 levels (.bsp)
Quake 2 models (.md2)
Shadow_Wolf
Posts: 21
Joined: Tue Nov 18, 2003 5:21 am
Location: Longview, Washington

Post by Shadow_Wolf »

DarkWhoppy wrote:Here're the acceptable formats...

3D Studio meshes (.3ds)
Milkshape (.ms3d)
Alias Wavefront Maya (.obj)
Quake 3 levels (.bsp)
Quake 2 models (.md2)
Though I'm just about positive that if you took the time you could write a class for loading other file formats.
FleshCrawler
Posts: 108
Joined: Fri Aug 22, 2003 1:04 pm
Location: Kerkrade, Netherlands
Contact:

Post by FleshCrawler »

would be great to load UT maps, since i'm better with UED then any other editor :)

but i asked this before in the forums(maybe the old one)
and the problem is, that you will need the maploader source. and there is nothing like that unless i'm mistaking, i've been searching a whole week to a source.
I've been absent for really long, but i'm ready to reign my terror on you once again, mwuahahahahaha
niko
Site Admin
Posts: 1759
Joined: Fri Aug 22, 2003 4:44 am
Location: Vienna, Austria
Contact:

Post by niko »

Meanwhile I found a very cool UT maploader and renderer, but the programmer insists of going open source: http://gimli.dyndns.info/~diablo/?nav_top=proj&lang=de
But at least he is posting nice helpful links:

Informations to the UPackage Format:
http://www.acordero.org/projects/utpf/index.htm

Unreal public source:
http://unreal.epicgames.com/Downloads.htm
Post Reply