Math

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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TheHitchhiker
Posts: 71
Joined: Sat Aug 14, 2004 3:42 pm

Math

Post by TheHitchhiker »

You know what we realy need if we want to create something serious? Math. It seems that it is not so important when you have Irrlicht, but it is. Is there a website or free e-book out there where we can find out more about 3D math for games?
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CZestmyr
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not Math, physics

Post by CZestmyr »

Well, I think that high school math is sufficient. All you need is Physics. :wink:
TheHitchhiker
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Joined: Sat Aug 14, 2004 3:42 pm

Post by TheHitchhiker »

Well, I think that high school math is sufficient. All you need is Physics.
and how about some of us who did not yet finished high school and wants to be ahead of the crowd?
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CZestmyr
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Post by CZestmyr »

TheHitchhiker wrote: and how about some of us who did not yet finished high school and wants to be ahead of the crowd?
Don't worry, fella. I also haven't finished it :D .

I mean, yet...
Guest

Post by Guest »

CZestmyr wrote:
TheHitchhiker wrote: and how about some of us who did not yet finished high school and wants to be ahead of the crowd?
Don't worry, fella. I also haven't finished it :D .

I mean, yet...
Thats great, but it is not going to help me right now. I mean I still need some links. So..... Put your hands in the air, and gimme all your 3D math links. That's right... put them all in the bag. :wink:
eXodus
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Post by eXodus »

Buy and read 3D Math Primer

eDonkey cough*
MikeR
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Post by MikeR »

You can also Google for physics engine. <--link
The engine already has the math figured out.
If it exists in the real world, it can be created in 3d

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Spintz
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Post by Spintz »

Actually, a great book, with a great math section in it ...

http://www.amazon.com/exec/obidos/tg/de ... ce&s=books
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