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I am using the libmini library and the CLMTerrainSceneNode class that is discussed here: http://irrlicht.sourceforge.net/phpBB2/ ... ni&start=0
My problem is that my model of the faerie will not sit on the surface of the terrain. I initially set them high above, and let gravity drop them to the surface, but it always comes to rest with a large gap between the model and terrain. I tried both irrlicht's physics and newton physics engine for gravity. I reread that post and I believe it says to use CTERRAINHEIGHTANIMATOR.h to place the model on the terrain. Does anyone have example code on how to use this header file? I know c++ but I am not good with implementing header files.
you might look at the "elipse" size on the irrlicht collision detection, you have to make it the same size of the model else it will set at a weird hieght or sink into the terrain...
i believe you set this when you call createCollisionAnimator or whatever....