Math
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- Posts: 71
- Joined: Sat Aug 14, 2004 3:42 pm
Math
You know what we realy need if we want to create something serious? Math. It seems that it is not so important when you have Irrlicht, but it is. Is there a website or free e-book out there where we can find out more about 3D math for games?
Use the Source!
not Math, physics
Well, I think that high school math is sufficient. All you need is Physics.
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- Posts: 71
- Joined: Sat Aug 14, 2004 3:42 pm
Thats great, but it is not going to help me right now. I mean I still need some links. So..... Put your hands in the air, and gimme all your 3D math links. That's right... put them all in the bag.CZestmyr wrote:Don't worry, fella. I also haven't finished it .TheHitchhiker wrote: and how about some of us who did not yet finished high school and wants to be ahead of the crowd?
I mean, yet...
You can also Google for physics engine. <--link
The engine already has the math figured out.
The engine already has the math figured out.
If it exists in the real world, it can be created in 3d
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
Actually, a great book, with a great math section in it ...
http://www.amazon.com/exec/obidos/tg/de ... ce&s=books
http://www.amazon.com/exec/obidos/tg/de ... ce&s=books