Level Editor
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- Posts: 4
- Joined: Tue Sep 02, 2003 8:50 am
- Location: Germany, Cologne
Level Editor
Hy,
first sorry for my bad english...OK, the Irrlicht Engine has no Level Editor...How can i make my Levels...with a Quake Editor???
What is the best Editor for irrlicht, i think that i can make my levels in a Leveleditor like the QuakeEditor and import the levels then to irrlicht, is that right ?!?
Or is there a other way to make my Levels ???
The Objects and characters for my Game will be done with 3DsMAX3.
Thanks
first sorry for my bad english...OK, the Irrlicht Engine has no Level Editor...How can i make my Levels...with a Quake Editor???
What is the best Editor for irrlicht, i think that i can make my levels in a Leveleditor like the QuakeEditor and import the levels then to irrlicht, is that right ?!?
Or is there a other way to make my Levels ???
The Objects and characters for my Game will be done with 3DsMAX3.
Thanks
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- Posts: 81
- Joined: Fri Aug 22, 2003 12:06 pm
- Location: Germany
- Contact:
No one stops you from doing levels with 3DS Max also.
Cheers.
Cheers.
matthias gall, lead programmer at sechsta sinn - email matthias@sechsta-sinn.de
Yes, and I can recomment anim8or, it's free: http://www.anim8or.com
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- Posts: 4
- Joined: Tue Sep 02, 2003 8:50 am
- Location: Germany, Cologne
Yes.
It's not really if one is better, it's more your skill with the application, the availability of the application, and what you plan on using it for what type of engine.
GTK/Q3Radiant/"Any other Quake Level Builder" likes to make small closed levels. GTK is built to make only levels and aids in simplifying the process. Also, it's free.
3D Studio is definitely not free, not many people can afford the money for it. Of course, there are other 3d modeling alternatives like Milkshape. You can make more complicated formations easier than GTK. Plus, you can use the same tool to make the other objects for your game world. This allows for easier scaling of objects and worlds since you can quickly test the two together.
It's not really if one is better, it's more your skill with the application, the availability of the application, and what you plan on using it for what type of engine.
GTK/Q3Radiant/"Any other Quake Level Builder" likes to make small closed levels. GTK is built to make only levels and aids in simplifying the process. Also, it's free.
3D Studio is definitely not free, not many people can afford the money for it. Of course, there are other 3d modeling alternatives like Milkshape. You can make more complicated formations easier than GTK. Plus, you can use the same tool to make the other objects for your game world. This allows for easier scaling of objects and worlds since you can quickly test the two together.
Crud, how do I do this again?
The point with Gmax is that the Engine/Game developer must pay for a license that enables him to create plug-ins for Gmax, while the game modders/engine users can use it freely.
So, using gmax is not a good idea in free software...when you'd need a new exporter for a custom format. If somebody knows about 3ds or .x exporter, please tell me(actually, you won't find any of them :-/ )
So, everybody please forget about gmax... it's only useful when there are available exporters for AAA class games, like Q3 or Unreal.
So, using gmax is not a good idea in free software...when you'd need a new exporter for a custom format. If somebody knows about 3ds or .x exporter, please tell me(actually, you won't find any of them :-/ )
So, everybody please forget about gmax... it's only useful when there are available exporters for AAA class games, like Q3 or Unreal.
I,myself use 3D studio max 5 for levels and milkshape for models but there is a free open source modeler called Aztec,which is like max
http://aztec.sourceforge.net/aztec.php
Try it out
http://aztec.sourceforge.net/aztec.php
Try it out
Editor
Hi, how do zou convert level from MAX5 to .MAP? Thanks s lot.Cleves wrote:I,myself use 3D studio max 5 for levels and milkshape for models but there is a free open source modeler called Aztec,which is like max
http://aztec.sourceforge.net/aztec.php
Try it out
You can export a .3ds from Max and then use it in Irrlicht.
Btw, i recommend Wings3d, a free 3d modeler. Its very easy to use - and you can create very good models (and levels too).
For example, i created this gamepad in 20 minutes or less:
- Wings3d Gamepad
- or this robot
Wings3d for teh win!
Btw, i recommend Wings3d, a free 3d modeler. Its very easy to use - and you can create very good models (and levels too).
For example, i created this gamepad in 20 minutes or less:
- Wings3d Gamepad
- or this robot
Wings3d for teh win!
3dsmax has no native support for the .map format. You could use google and perhaps you are lucky and can find a plugin for that.
But i dont understand why you want to convert a scene from 3dsmax to .map? Because this sentence: "i myself use 3D studio max 5 for levels" means using 3dsmax for building the level, and then export it to .3ds which can be loaded by Irrlicht.
But i dont understand why you want to convert a scene from 3dsmax to .map? Because this sentence: "i myself use 3D studio max 5 for levels" means using 3dsmax for building the level, and then export it to .3ds which can be loaded by Irrlicht.