Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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FleshCrawler
- Posts: 108
- Joined: Fri Aug 22, 2003 1:04 pm
- Location: Kerkrade, Netherlands
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by FleshCrawler »
well, i'm not really trying to enter the winter competition, but i tought it would be fun to send something in.
you can download it here:
http://home.wanadoo.nl/batavier.kerkrad ... /Demo1.zip
i used Irrlicht Version 0.4.1 to compile.
exe. dll. needed files and source included. might be updating it, dont know for sure
i think it looks rather nice for a first release of something that i created.
I've been absent for really long, but i'm ready to reign my terror on you once again, mwuahahahahaha
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DarkWhoppy
- Posts: 386
- Joined: Thu Sep 25, 2003 12:43 pm
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by DarkWhoppy »
Gotta screenshot? It crashes when I try to run it...
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
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saigumi
- Posts: 921
- Joined: Fri Aug 22, 2003 11:31 am
- Location: St. Louis, MO USA
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by saigumi »
Nifty. I played around with it and it looks like the problem is occuring when the knight.jpg material is applied to the mesh.
I removed that line and got it to work.
Looks pretty nice. It shows off particles, md2 setup, shadow setup, as well as a node and gui animator.
800x600 image Link -
http://www.saigumi.net/fleshcrawler-demo.png
Crud, how do I do this again?
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[dx/x]=HUNT3R
- Posts: 271
- Joined: Sat Aug 23, 2003 5:52 pm
- Location: Hurricane Central, Florida
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by [dx/x]=HUNT3R »
it worked fine for me, i ran it earlier today without any modifications. I like the devil model...
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FleshCrawler
- Posts: 108
- Joined: Fri Aug 22, 2003 1:04 pm
- Location: Kerkrade, Netherlands
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Contact:
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by FleshCrawler »
i'll check out the material then, i think that i made an error with converting it from PCX. i didnt notice, because it runs here.
![Smile :)](./images/smilies/icon_smile.gif)
I've been absent for really long, but i'm ready to reign my terror on you once again, mwuahahahahaha
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FleshCrawler
- Posts: 108
- Joined: Fri Aug 22, 2003 1:04 pm
- Location: Kerkrade, Netherlands
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Contact:
Post
by FleshCrawler »
Well, the update on the code has been made.
I even changed it some more, i made it a Spheremap now.
its the same link. also included a ReadMe.txt
![Smile :)](./images/smilies/icon_smile.gif)
I've been absent for really long, but i'm ready to reign my terror on you once again, mwuahahahahaha