I've been working on a game with Irrlicht for PC. I can't recomend the engine highly enough - it's powerful and very easy to use. Thank you for making such a good engine free.
I am planning to write a new rendered for the Playstation 2 Linux kit.
The kit is linux with libraries to access the Playstation 2 hardware.
There is a good set of tutorials at:
http://www.hsfortuna.pwp.blueyonder.co.uk/
If I can learn how to startup a window/device, draw lines, polygons etc., handle input, texture handling, I can port it. ((Have I forgotten anything?))
Where should I start? Copy all the openGL files and change them? Then add the new renderer somewhere. Then compile for linux.
It was suggested to me to use the PS2gl openGL implementation. This is very slow in its current state and will not run on PAL televisions
I have a whole year to get this baby working. I would appreciate this forums input and would be happy to release all the code when I have finished. Imagine that - develop on PC, copy to PS2, recompile with PS2 renderer - et volia.