PacBot - Aura (Winter Demo Entry) [-Update: Dec. 03-]

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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DarkWhoppy
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PacBot - Aura (Winter Demo Entry) [-Update: Dec. 03-]

Post by DarkWhoppy »

Here's a screenie of the model... i'm still workin at the first level but hopefully things will work out. I also wrote a tutorial on how to do a custom cursor...

Tutorial

http://www.phyer.net/whoppyarts/downloa ... cursor.cpp

ScreenShots
Image

Image
Last edited by DarkWhoppy on Wed Dec 03, 2003 10:11 pm, edited 2 times in total.
t
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Post by t »

looks cool. How did you make the texture?
DarkWhoppy
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Post by DarkWhoppy »

Lol, I didn't really... used the Golgotha textures and just... put pieces together to form his texture.
t
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Location: Australia

Post by t »

ahh. :) I find it really hard to make metallic textures etc. At the moment i'm just using mostly plain colours.
Cleves
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Post by Cleves »

Thanks for the tutorial Dark :D
DarkWhoppy
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Post by DarkWhoppy »

Cleves wrote:Thanks for the tutorial Dark :D
No prob... once I find something to write about i'll make another :P
VeneX

error

Post by VeneX »

If I want to compile the cursor tutorial VC++ 6 say:

--------------------Configuration: customcursor - Win32 Debug--------------------
Linking...
customcursor.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) class irr::IrrlichtDevice * __cdecl irr::createDevice(enum irr::video::EDriverType,class irr::core::dimension2d<int> const &,unsigned int,bool,bool,class irr::IEvent
Receiver *,unsigned short const *)" (__imp_?createDevice@irr@@YAPAVIrrlichtDevice@1@W4EDriverType@video@1@ABV?$dimension2d@H@core@1@I_N2PAVIEventReceiver@1@PBG@Z)
Debug/customcursor.exe : fatal error LNK1120: 1 unresolved externals
Error executing link.exe.

customcursor.exe - 2 error(s), 0 warning(s)



I have Irrlicht 0.4.1 so I don't know what it is
VeneX
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Post by VeneX »

And now, I am a member!
Visit my website @ www.venex.be
Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
DarkWhoppy
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Post by DarkWhoppy »

I'm using Dev-C++... so I just link all the libraries in the configure... try adding this after all of the namespaces... #pragma comment(lib, "Irrlicht.lib")

I'm not positive though... the source thats on my website works fine for me. Maybe someone with VC++ can figure it out :?. But really... the code should work...
DarkWhoppy
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Post by DarkWhoppy »

Here's a sign I modeled...

Image
stampsm
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Post by stampsm »

you enjoy those texture i put a link to?
i am finding them quite usefull also
DarkWhoppy
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Post by DarkWhoppy »

stampsm wrote:you enjoy those texture i put a link to?
i am finding them quite usefull also

That signs skin I made myself :P
VeneX
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Post by VeneX »

thanx with #pragma comment(lib, "Irrlicht.lib") it works!
Visit my website @ www.venex.be
Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
DarkWhoppy
Posts: 386
Joined: Thu Sep 25, 2003 12:43 pm
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Post by DarkWhoppy »

VeneX wrote:thanx with #pragma comment(lib, "Irrlicht.lib") it works!
No prob, Happy Coding 8)
DarkWhoppy
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Post by DarkWhoppy »

Here's a pic of the frozen lake I added... looks pretty shweet 8)

http://www.phyer.net/whoppyarts/temp/PacBotShot.jpg
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