Irrlicht Screenshot Thread

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
etcaptor
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Post by etcaptor »

@ puh, very good scenes! Are you use billboards for trees and plants?
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Guest

Post by Guest »

I use low-poly 3d-models.
puh
etcaptor
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Post by etcaptor »

Looks very nice.
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x4861
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Post by x4861 »

@puh Looks like my old house in purvciems :D except that everything is rusted over there. Does it realy has such a cool childrens playfield?? hehe
Nice work!
Guest

Post by Guest »

:shock:
x4861 - so you also live in Riga!

Actually this is my project for one of architectural berau here. This is VaIdemara - and yes, there still no such great playfields, but they will be there for a next year (I hope)

I plan to publish the demo soon.
cmoibenlepro
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Post by cmoibenlepro »

puh: very good screens!! :D I'm very impressed

What tool did you use to make those great trees?
afecelis
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Post by afecelis »

hey puh! great work! is that an architectural presentation? it looks like.

nice models, nice trees! keep it up!

:mrgreen:
Guest

Post by Guest »

@Puh;

Very good job!
TheHitchhiker
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Post by TheHitchhiker »

afecelis wrote:an ovum laying itself down on a matrix ready to conceive Irrlicht's baby..... THE ONE!

edited: OOPS! sorry about that; I thought it was your interpretation of the screenshot... so I described mine ! :oops: :oops:
:lol: :lol: nice interpretation. Never tought of that. Well, whole thing looks much nicer in real time and it is going to be used in my first irrlicht game. Thanks for your support. Thanks to all of you.
Last edited by TheHitchhiker on Wed Mar 02, 2005 1:06 am, edited 1 time in total.
Use the Source!
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Guest

Post by Guest »

here is mine:

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MikeR
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Post by MikeR »

Wow, that's really discriptive. :)
Looks great.
If it exists in the real world, it can be created in 3d

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etcaptor
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Post by etcaptor »

cmoibenlepro wrote: What tool did you use to make those great trees?
That is interesting for me. And also how much average polys are needed for one tree?
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puh
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Post by puh »

What tool did you use to make those great trees?
tree[d] - I think this is the best tool for generating simple low-poly trees.
how much average polys are needed for one tree?
tree1: tri - 59, vert - 77
tree2: tri - 66, vert - 82
bush1: tri - 22, vert - 66
bush2: tri - 8, vert - 24
etcaptor
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Post by etcaptor »

Thanks, very interesting tool. Are you can export animations by .x exporting?
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lantis
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Another ;)

Post by lantis »

Another Irrlicht screens ;-)
(Sorry for Russian language)
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