DeleD DMFLoader for Irrlicht
DeleD DMFLoader for Irrlicht
Hi All,
I'm really new in Irrlicht but owing to the fact that I use DeleD http://www.delgine.com I've created a little DMFLoader to load DeleD lightmapped levels.
Give a look to the following shot:
You can download a beta preview of file loader at the following address:
http://www.ilbuzzo.net/downloads/DMFLoader.zip
I'm currently write a little documentation to class loader so I'll release it to the public in few days.
Bye
I'm really new in Irrlicht but owing to the fact that I use DeleD http://www.delgine.com I've created a little DMFLoader to load DeleD lightmapped levels.
Give a look to the following shot:
You can download a beta preview of file loader at the following address:
http://www.ilbuzzo.net/downloads/DMFLoader.zip
I'm currently write a little documentation to class loader so I'll release it to the public in few days.
Bye
looks interesting ilbuzzo!
thnx for the work. So it loads the dmf directly? Does it load lightmaps?
Jeroen (deled's developer) is also looking in the forums about Murphy's MIM format. It would be great if deled supported Irrlicht expòrt via MIM!!
ps. Any source vailable? Or your exe could output a loader via a cpp and a header file, with the dmf we loaded.
thnx for the work. So it loads the dmf directly? Does it load lightmaps?
Jeroen (deled's developer) is also looking in the forums about Murphy's MIM format. It would be great if deled supported Irrlicht expòrt via MIM!!
ps. Any source vailable? Or your exe could output a loader via a cpp and a header file, with the dmf we loaded.
Hi,
I've released just now my CDMFLoader class with some support libraries.
(I was refining the code and removing unuseful TODOs )
You can download at:
http://www.ilbuzzo.net/downloads/DMFLoaderSDK.zip
This package contains the following files:
-CDMFLoader.h : CDMFLoader definition
-CDMFLoader.cpp : CDMFLoader implementation
-main.cpp : A short sample of usage (DMFLoader)
-example.dev : A DevCpp sample project file
-readme.txt : Some infos
-DMFLoader.chm : A little documentation
Yes Irrlicht loads DeleD lightmap. Note that this loader automatically flips textures and lightmaps but with version 1.1 this will be removed cause Delgine team has corrected this issue.
I've released just now my CDMFLoader class with some support libraries.
(I was refining the code and removing unuseful TODOs )
You can download at:
http://www.ilbuzzo.net/downloads/DMFLoaderSDK.zip
This package contains the following files:
-CDMFLoader.h : CDMFLoader definition
-CDMFLoader.cpp : CDMFLoader implementation
-main.cpp : A short sample of usage (DMFLoader)
-example.dev : A DevCpp sample project file
-readme.txt : Some infos
-DMFLoader.chm : A little documentation
Yes Irrlicht loads DeleD lightmap. Note that this loader automatically flips textures and lightmaps but with version 1.1 this will be removed cause Delgine team has corrected this issue.
Hi,
Could you be a little more precise. You must have a file generated with DeleD 0.91 version or superior, if not, loader won't load nothing.
Anyway have you placed all needed textures (including lightmaps) in the same directory of your dmf? To have an idea give a look to dmf file in a text editor and in the first lines you'll see version and materials. So let me know.
bye.
Could you be a little more precise. You must have a file generated with DeleD 0.91 version or superior, if not, loader won't load nothing.
Anyway have you placed all needed textures (including lightmaps) in the same directory of your dmf? To have an idea give a look to dmf file in a text editor and in the first lines you'll see version and materials. So let me know.
bye.
Hi All,
I've updated DMFLoaderSDK.zip, so now DeleD 1.1 files (flipping troubles fixed) are correctly loaded just like older ones.
You can download the archive at:
http://www.ilbuzzo.net/downloads/DMFLoaderSDK.zip
Note that DMFLoader.exe is not updated owing to the fact that you can build yourself with DMFLoaderSDK (main.cpp included) and Irrlicht 0.8.
Bye
I've updated DMFLoaderSDK.zip, so now DeleD 1.1 files (flipping troubles fixed) are correctly loaded just like older ones.
You can download the archive at:
http://www.ilbuzzo.net/downloads/DMFLoaderSDK.zip
Note that DMFLoader.exe is not updated owing to the fact that you can build yourself with DMFLoaderSDK (main.cpp included) and Irrlicht 0.8.
Bye
heheh, Captor, you're abit outdated! Deled already became pro, and they still produce the lite version with lower res lightmaps.
but another common problem with deled is that it starts in huge units by default, so perhaps the fact that you're not seeing anything is because you got a gigantic level, so you're inside of it, watching flipped faces and the gray of the constructor.
check the scale and game units.
@ilbuzzo: thnx for th eloader class, gonna try it immediately
but another common problem with deled is that it starts in huge units by default, so perhaps the fact that you're not seeing anything is because you got a gigantic level, so you're inside of it, watching flipped faces and the gray of the constructor.
check the scale and game units.
@ilbuzzo: thnx for th eloader class, gonna try it immediately
Hi All,
I've right now updated DMFLoader.exe so you can now load with no problems DeleD 1.1 files too.
So in the end you can download:
CDMFLoader class with help and tutorial (44KB) here:
http://www.ilbuzzo.net/downloads/DMFLoaderSDK.zip
DMFLoader.exe with all needed dlls (1447KB) here:
http://www.ilbuzzo.net/downloads/DMFLoader.zip
Now I'm going to optimize a little more the code for the next release (you can add and use dynamic lights from DeleD).
I you have any ideas to implement please let me know
Bye
I've right now updated DMFLoader.exe so you can now load with no problems DeleD 1.1 files too.
So in the end you can download:
CDMFLoader class with help and tutorial (44KB) here:
http://www.ilbuzzo.net/downloads/DMFLoaderSDK.zip
DMFLoader.exe with all needed dlls (1447KB) here:
http://www.ilbuzzo.net/downloads/DMFLoader.zip
Now I'm going to optimize a little more the code for the next release (you can add and use dynamic lights from DeleD).
I you have any ideas to implement please let me know
Bye
wow this loader works fine, it loaded all lights the way i wanted
one question: in deled you can give names and tags to brushes
is it possible to find out the name of a mesh in irrlicht, like a big select case part which returns the coords of a mesh if it has a name you entered in a list(like door)?
one question: in deled you can give names and tags to brushes
is it possible to find out the name of a mesh in irrlicht, like a big select case part which returns the coords of a mesh if it has a name you entered in a list(like door)?
Well, nice work
Since the release of the loader, it was a real pain to :
1- Edit the map with DeleD
2- Export it to .X
3- Load up the exported .X in LithUnwrap
4- Save it as uncompressed text to be able to load the map with Irrlicht.
This small and beautiful class will greatly improve workflow and productivity
Since the release of the loader, it was a real pain to :
1- Edit the map with DeleD
2- Export it to .X
3- Load up the exported .X in LithUnwrap
4- Save it as uncompressed text to be able to load the map with Irrlicht.
This small and beautiful class will greatly improve workflow and productivity