Irrlicht-Spintz (Modifed Irrlicht-0.8 ) ( UPDATED 3/13/05 )
Yes, I've noticed that, however, I don't know how to fix that. There's got to be some way to handle the tcoords at the poles.
It's the problem of forcing a square texture onto a sphere. I'm looking into it, but if you can find any references on how to handle textures on sphere, I'd be glad to look at it!
It's the problem of forcing a square texture onto a sphere. I'm looking into it, but if you can find any references on how to handle textures on sphere, I'd be glad to look at it!
Updated March 13th.
Here's the notes for this update....
> Change the clipping test for the patches with the view frustrum. New test is much more accurate and much faster as well!
> Fixed the GeoMipMapTriangleSelector to work with the Collision Animator
> Changed the way plane<T> stores it's data, as suggested by schick.
> Fixed bug in CZipReader.cpp, to support paths. From pr3t3nd3r.
> Some conversions were not done properly for 32 bit indices, fixed those problems so all the built-in mesh buffers use 32 bit indices.
Here's the notes for this update....
> Change the clipping test for the patches with the view frustrum. New test is much more accurate and much faster as well!
> Fixed the GeoMipMapTriangleSelector to work with the Collision Animator
> Changed the way plane<T> stores it's data, as suggested by schick.
> Fixed bug in CZipReader.cpp, to support paths. From pr3t3nd3r.
> Some conversions were not done properly for 32 bit indices, fixed those problems so all the built-in mesh buffers use 32 bit indices.
Hi Spintz,
That thing with clipping sounds good.
You know I have added loading bar to the GUI system and it works fine and you can change the color of the loading bar.
I have also added anisitropic filter in DirectX but not tested(I have an old graphic card and it dosent suport it) but the source complies with no error or wornings and I have not canged the way Irrlicht works not a bit.
Problem is I have no place where to but these changes on the web.
If anyone wants these changes or wants to make that an official Irrlicht modifcation( like IrrlichtNX) and knows how or has a place to host theme I wold be glad to send them anyway it could be done(sicerily I dont like the way IrrlichtHX goes, but I envy the new things aded to it).
Send me a reply to the above.
If wanted we my create a team to make Irrlicht++ (=Irrlicht with new stuf) and it could be a testing ground for new stuf for the original Irrlicht.
Happy coding.
That thing with clipping sounds good.
You know I have added loading bar to the GUI system and it works fine and you can change the color of the loading bar.
I have also added anisitropic filter in DirectX but not tested(I have an old graphic card and it dosent suport it) but the source complies with no error or wornings and I have not canged the way Irrlicht works not a bit.
Problem is I have no place where to but these changes on the web.
If anyone wants these changes or wants to make that an official Irrlicht modifcation( like IrrlichtNX) and knows how or has a place to host theme I wold be glad to send them anyway it could be done(sicerily I dont like the way IrrlichtHX goes, but I envy the new things aded to it).
Send me a reply to the above.
If wanted we my create a team to make Irrlicht++ (=Irrlicht with new stuf) and it could be a testing ground for new stuf for the original Irrlicht.
Happy coding.
Kat'Oun