I have it working ok, however, according to the article on setting it up, it decribes going to project->project options to point it to the include files and the linkers.
I gonna hate doing this each time I start a new project, so I want to just drop these files where Dev-C++ will have it all the time.
Is there a way to permanently set these options, or can I copy all of those files into Dev-C++'s "include" and "lib" folders?
Under Tools->Compiler Options, I saw how I add a path to the IrrLicht "include" folder, but I can't seem to find the right place for :
libIrrlicht.a
libjpeg.a
zlib.a
I tries adding the path to the Libraries tab under Tools->Compiler Options, but it doesn't work. I still get linking errors.
Does this make sense?
Thanks,
Michael
Dev-C++...improve workflow
Re: Dev-C++...improve workflow
Yes, you can but to keep things clear, I suggest you to create some subdirs in both libraries and include DevC++ directories. All you have to do then is to setup DevC++ this way : go to the Tools menu option then compiler option and enter the subdirs name in lib and include tabs. There's a button to browse the disk.luckymutt wrote:Is there a way to permanently set these options, or can I copy all of those files into Dev-C++'s "include" and "lib" folders?
Then, you still have linker errors because you don't tell DevC++ to link the correct libraries. In you project window, on the left, right-click the project name, then project options. Parameters tab, linker list, add : -lIrrlicht -ljpeg -lzlib and it should compile fine.
Regards
Seb
luckymutt wrote:--so this has to be done with each project? Can't be set permanently?
Get yourself by hand, dude
Tools menu entry, compiler options. Check "Add these commands to the linker line" and enter -lIrrlicht -ljpeg -lz and the settings will be permanent for all of your projects.
Well, one question out there : If you have such difficulties in proprely setting up a compiler environment using a very simple IDE like DevC++, how could you expect doing and understanding anything else ?
You know, for ground-zero newbies starting with realtime 3D engines is *really* not the right way to understand anything about C++ and programming in general...
I'm new to the Dev-C++ IDE, and all I had seen on configuration was to add those per projectWell, one question out there : If you have such difficulties in proprely setting up a compiler environment using a very simple IDE like DevC++, how could you expect doing and understanding anything else ?
well, y'know, nothing like jumping right in the fray.You know, for ground-zero newbies starting with realtime 3D engines is *really* not the right way to understand anything about C++ and programming in general...
more seriously, I do a great deal of modeling, and I wanna use this engine for what I'll just call an "art project." nothing terribly intense coding-wise, but still, I'll prolly a have a "dumb" question or two along the way.
This is why I'm posting in the Beginner's Help forum.
Thanks for the tip.
Peace.
Just make a template, that you can use for new projects !!!
Menu: File->New->Template
CU, Acki
Menu: File->New->Template
CU, Acki
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java