Using 3ds files
I have the same Problem when i try to load a 3DS with animations. It seems like Irrlicht can't load or play animation data of 3ds files but i can be wrong as i am very new to Irrlicht.
What i' m sure about is that 3DS keeps the aniamtion of objects (though it doesn't support skin).
So same as Albert:
Is it possible to load 3DS anims ?? or do we have to use other formats like md2 for animated objetcs ?
What i' m sure about is that 3DS keeps the aniamtion of objects (though it doesn't support skin).
So same as Albert:
Is it possible to load 3DS anims ?? or do we have to use other formats like md2 for animated objetcs ?
First: I use the tutorial program called Meshviewer to load the 3ds file. It can play the default model (the dwarf) smoothly. I do not change the code, just click the Open button to load the model... Nothing's changed but the file format (so AnimSpeed's not the cause).Anonymous wrote:One thing you could try is setting the model's animation speed. Perhaps it's set at 0 FPS by default.
In the tutorial's loadModel function, add the following at the bottom:
Model->setAnimationSpeed( 10 );
And see if you get movement.
Second: I did the same as you said (for my own program & for Meshviewer). But it still not work with .3ds files (md2 file, such as sydney.md2 is OK!!!).
Sad.......