hi there,
i created an SMesh with some mesh buffers holding the geometry. when i want to add it via SceneManager with the addMeshSceneNode() method i get a segsegv in the CMeshSceneNode::getBoundingBox() method. i called recalculateBoundingBox() on the buffers and on the mesh, and i can get the bounding box myself.
when i use addOctTreeSceneNode() it works.
any hints?
greets,
corban