Irrlicht isnt just a good engine , it is the best engine!!

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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Serg Nechaeff
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Irrlicht isnt just a good engine , it is the best engine!!

Post by Serg Nechaeff »

Thanks for such an excellent engine. A month ago I couldn't believe I could write 3d apps in C++ and now I can! As a matter of fact it's almost as easy as in Blitz Basic! I've tried a dozen of engines (r3d, neo, ogre, appocalypx, ca3d, ogl in sdl, jet3d, panavision, g3d, crystal space) but nothing is as easy as Irrlicht. I mean Irr was made to program games with, not to spend days trying to compile the engine itself :) Anyway thanks a lot and I hope the community will release many great games!
http://www.javazing.com
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
niko
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Post by niko »

Hehe, thanks. Wow, you've tried really a lot of engines. :)
corban
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Re: Irrlicht isnt just a good engine , it is the best engine

Post by corban »

Serg Nechaeff wrote:I've tried a dozen of engines (r3d, neo, ogre, appocalypx, ca3d, ogl in sdl, jet3d, panavision, g3d, crystal space)
same with me, after a couple of tries i got crystal space compiled (win32 + gcc and it works only after i changed some typedefs in libjpeg, hoomhoom), but all 3d routines and demos crashed with SIGSEGV. i wanted to try cs because of the handling of bsp features like doors etc and ended up with using irrlicht and extending the bsp-loader (which is a lot easier and more fun than getting noob-flamebites from the cs-mailing-list [i'm coding since the Elder Days 8), and SIGSEGVs are not the noob's fault anyway]).

what i like most in irrlicht is the lack of overhead that come with additional "concepts". i want to code gameplays and design some worlds and i do not want to struggle with portals and sectors and semi-pre-render-buffers (and 10megs of libraries). irrlicht is a bit like jboss compared to other appservers (jboss is the only one you really can unzip and run on any platform).

i hope with irrlicht growing mature the number of cool games made with it increase so niko is forced to maintain it until the Ending of the World :D

greets
Last edited by corban on Sat Dec 06, 2003 10:46 pm, edited 1 time in total.
November235
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Post by November235 »

Only engine I've really got into before this was Half-Life. Of course, it's ever so slightly faster and prettier, and the netcode is nice, but it was limiting for what I wanted to do :D.
November235 - Are you in FINAL DENIAL?
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corban
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Post by corban »

November235 wrote:Only engine I've really got into before this was Half-Life. Of course, it's ever so slightly faster and prettier, and the netcode is nice, but it was limiting for what I wanted to do :D.
hm, i think it's not possible to use with gcc, is it? anyway, the download was too big for my poor connection :D . btw, what license does this engine has?

greets,
corban
November235
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Post by November235 »

I think you could compile the HL SDK on gcc, but you couldn't play on linux, only run a dedicated server :).

irrlicht is covered by the zlib/libpng licence... http://irrlicht.sourceforge.net/license.html

Half-Life had an incredibly complicated licence, but the basic idea was that you didn't modify the executable or make any money, and that Valve Software (I think) had the rights to your creations [but they never really exercised that right on anybody without business negotiations].
November235 - Are you in FINAL DENIAL?
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coffeefrombrazil
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Post by coffeefrombrazil »

Wholeheartedly concur with Serg. Irrlicht isn't the engine with most features, fastest or anything like that. But it is the EASIEST which is what counts for me. Now I just hope Niko wil squish some annoying bugs :-) Thanks for a great engine!
Spartacus
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Post by Spartacus »

I enjoy this engine it works very well for its quality, I enjoy how it is made to its very object oreintated based which is very useful, I also enjoy how it can support opengl, directx, and (eventually) software based rendering. I tried coding my own engines many times now, but I never could get collision detection working, mainly due to not having enough math (I guess?). I cant wait till verison 1.0... it will be insane.
niko
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Post by niko »

Thanks, I always love to read suff like that. 8) No, really, it motivates me a lot. :)
coffeefrombrazil wrote:Now I just hope Niko wil squish some annoying bugs :-)


Working on it. :) In fact, 0.4.2 seems to become a big bugfix-release.. :)
stampsm
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Post by stampsm »

so with final coming up for colleges will we see 4.2 soon
i have already had 2 out of 4 finals the only ones left are calculus 2 and US History 102.

btw what grade level are you in niko

i'm only a a poor freshmen so i am going to be in school for years to come maybe by the time i graduate i will be able to give something back to the programmnig community that has helped me with so much

everyone in college good luck on your finals i know i will need it
niko
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Post by niko »

stampsm wrote:the only ones left are calculus 2 and US History 102.

btw what grade level are you in niko
Yeah, calculus is really hard, I am currently learning for the big exam at my university too. :) I'm currently just a student, I think I'll need two more semesters for getting the bakk. in software engenerring. If I don't think of starting to work as programmer again. :)
Saalen
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Post by Saalen »

Hi, I just made my diploma the week before christmas.
Thats why I am not a frequent visitor of this forum :)
Just want to say that you should by all means finish your studies,
you already have proven that you are a very good coder.
Grade sells better than knowledge. Unfortunately.
FleshCrawler
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Post by FleshCrawler »

well, i hope in a few years, 2 or 3 years, that i can start here ->

http://www.hku.nl/usadb/fac/fac-en/kmt/ ... h-gdd.html if its right this is in english ;)

now i'm doing Electronics, and thats interesting also, but i wanna finish there asap :P i wanna do my exams now also :P then i can start there :D

so thats mainly my study plan in life :P
I've been absent for really long, but i'm ready to reign my terror on you once again, mwuahahahahaha
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