Maplet is now free
Maplet is now free
Since a month ago, Maplet editor is free.
I tried it a bit and it seems very easy to use.
It can export to .x format, so it is surely possible to use it to make maps for irrlicht.
You can download it here:
http://www.blitzbasic.com/Products/maplet.php
Hope it helps.
I tried it a bit and it seems very easy to use.
It can export to .x format, so it is surely possible to use it to make maps for irrlicht.
You can download it here:
http://www.blitzbasic.com/Products/maplet.php
Hope it helps.
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- Location: Boston, MA
Thanks for pointing this out!
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Learn the basics at </dream.in.code>
Hey great! Maplet is quite a good level ed. I had always thought it only worked with Blitz3d, but if it exports to .x it's something I definitely gotta try.
thnx for linking
final thought: this could represent an official level editor for Irrlicht, and using Murphy's MIM tools get lightmapped scenes into the engine in no time!
thnx for linking
final thought: this could represent an official level editor for Irrlicht, and using Murphy's MIM tools get lightmapped scenes into the engine in no time!
The screenshots looked pretty good, so I downloaded it and played around for a second. Seems like it would be worthwhile to support a workflow for.
It doesn't seem to save the lightmap or export the lightmap texture coordinates when saving to X, so I guess I'll probably be writing that B3D to MIM or OBJ+OBJ converter.
It doesn't seem to save the lightmap or export the lightmap texture coordinates when saving to X, so I guess I'll probably be writing that B3D to MIM or OBJ+OBJ converter.
if you decide to use the b3d workflow, here is some (free) tools that might help you:
Decorator 1.8
http://www.blitzcoder.com/cgi-bin/showc ... omments=no
It's a program to add and fix the textures of your map. When you create a room with Maplet, you create a box and all its faces will have the same texture. So the floor will have the same texture as the walls and ceiling.
So you need Decorator to change those textures. This program is a bit strange first (it's a FPS and you "shoot" texture on the walls...) but it's fairly easy...
Slim Shady
http://www.melog.ch/slimshady/
It's a lightmapper.
IMHO it's better than the one that come with maplet. Also, you can import models made with another modeler (to add things like statues, chairs, computers and other furnitures) and add them in the lightmapped map. Also, the generated lightmaps have a good quality (but it have problems with curved surfaces, like other lightmappers...)
Also you can check this:
http://www.blitzbasic.com/toolbox/toolbox.php
There you can find loads of programs and tools compatible with b3d.
Hope it helps
Decorator 1.8
http://www.blitzcoder.com/cgi-bin/showc ... omments=no
It's a program to add and fix the textures of your map. When you create a room with Maplet, you create a box and all its faces will have the same texture. So the floor will have the same texture as the walls and ceiling.
So you need Decorator to change those textures. This program is a bit strange first (it's a FPS and you "shoot" texture on the walls...) but it's fairly easy...
Slim Shady
http://www.melog.ch/slimshady/
It's a lightmapper.
IMHO it's better than the one that come with maplet. Also, you can import models made with another modeler (to add things like statues, chairs, computers and other furnitures) and add them in the lightmapped map. Also, the generated lightmaps have a good quality (but it have problems with curved surfaces, like other lightmappers...)
Also you can check this:
http://www.blitzbasic.com/toolbox/toolbox.php
There you can find loads of programs and tools compatible with b3d.
Hope it helps
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- Location: Canada
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- Posts: 237
- Joined: Thu May 27, 2004 3:18 pm
- Location: Canada
the ssl file is the slimshady native format to save the lights, etc.
You can't create this file with another tool.
To import a level or 3d mesh (.b3d, .3ds, .x) in slimshady, you need to use the command File/Merge Mesh .
Then you add lights, you do File/Collapse all to single Mesh, and then
Light/Process Lightmap.
Then you can export the map with the lightmap(.b3d format only).
hope it helps.
You can't create this file with another tool.
To import a level or 3d mesh (.b3d, .3ds, .x) in slimshady, you need to use the command File/Merge Mesh .
Then you add lights, you do File/Collapse all to single Mesh, and then
Light/Process Lightmap.
Then you can export the map with the lightmap(.b3d format only).
hope it helps.
Thank you very much.cmoibenlepro wrote:the ssl file is the slimshady native format to save the lights, etc.
You can't create this file with another tool.
To import a level or 3d mesh (.b3d, .3ds, .x) in slimshady, you need to use the command File/Merge Mesh .
Then you add lights, you do File/Collapse all to single Mesh, and then
Light/Process Lightmap.
Then you can export the map with the lightmap(.b3d format only).
hope it helps.
Can't believe that I missed that merge mesh command Here I was making the SSL file by hand
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Yes I can't wait for the convertor to be released.cmoibenlepro wrote: But don't forget that for the moment, it's not possible to load .b3d in irrlicht.
(until Murphy release his convertor for .mim file )
So for the moment Slimshady is useless... but it's fun.
Right now I am trying the long way around, using tools he has released so far. B3D->X->OBJ->blender->OCT etc etc etc seems to be working but is a bit tedious.
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- Joined: Thu May 27, 2004 3:18 pm
- Location: Canada
How did you convert b3d to obj? Don't you loose the lightmap?B3D->X->OBJ->blender->OCT
Because if not (or if you find a way to save the texturemap and the lightmap into 2 different obj files), there is a converter from .obj to .mim made by Murphy.
So it could work... maybe...
could you tell me which tool you did use? I'm interested.