Hello everyone, I'm a newbie to both Irrlicht and C++ (in fact, Irrlicht is the reason I'm learning C++) and have a few questions. When I first downloaded Irrlicht, I expected I would be all set to create a game with it, until I read the FAQ. "1. Irrlicht is an graphics engine, not game engine (so no sound nor networking, only some basic collision is built in)"
So I was wondering if a C++ newbie could create a decent 3D game with Irrlicht if I used other APIs for sound and such? Or would it just be better if I tried another engine?
Anyways, the first full-scale game project I was intending to do was a Helicopter Simulation similar to the old Comanche games. I heard that Irrlicht supports terrain rendering, but I've also heard it was slow aswell. Just how slow is it really? I'm planing on low-detail but large maps.
Is Irrlicht the right engine for what I want to do?
If you're a newbie, then Irrlicht will probably be the best choice, because its easy to learn and use. Even though you have to use third party libs for sound, network, etc. But this comes later anyhow.
edit: not to mention the newbie-friendly community
edit: not to mention the newbie-friendly community
It is like it is. And because it is like it is, things are like they are.
It's a long way top go
If you want to create a decent 3D game. I think there is a long way to go.
Irrlicht is not a commercial engine. It does't cover every element of making a 3D game. But it's really a good place to start.
Irrlicht is not a commercial engine. It does't cover every element of making a 3D game. But it's really a good place to start.